Standard Job Description
Directs and coordinates engineering projects, including planning, organization, control, integration, and completion within assigned responsibility.
Manages recruiting, training, performance, assignments, salary, and recognition/disciplinary actions.
Develops or improves products, ensures contract/specification and cost requirements are met, and coordinates with affected organizations.
Provides hands-on leadership for 3D, illustration, and video projects while maintaining contractual obligations and team processes.
Plans multimedia projects, assigns staff by phase, and coordinates technical development, schedules, and design/test issue resolution.
Specific Job
Lockheed Martin seeks an experienced professional to lead Emergent Visualization content creation within the EBDT CIO organization in Orlando, FL.
Activities include:
- 3D model design and development
- Dodification of CAD models
- Line and rendered illustrations
- Static and interactive animations
- User interface design
- Asset/texture development and real-time integration
- Scripted software for client and web applications supporting 3D simulation and AR/VR
Responsibilities
- Leadership & People Management
- Recruit, interview, select, and onboard Design Engineers.
- Conduct performance reviews, career development planning, and recognition/disciplinary actions.
- Manage timesheets, work assignments, and skill matrix tracking.
- Project Delivery
- Define scope, schedule, and budget for 3D AR/VR content.
- Allocate resources across concept, modeling, texture, animation, and UI.
- Ensure deliverables meet contractual specifications and EBDT quality gates.
- Cross-Functional Coordination
- Partner with Emergent Visualization Software Engineering to align assets and engine pipelines.
- Liaise with customers on estimates, change orders, and status.
- Translate policy and procedure updates into team SOPs.
- Technical Supervision
- Direct creation and maintenance of 3D models, textures, shaders, rigging, and rendered assets.
- Supervise Unity/Unreal integration, verify performance, and resolve issues.
- Generate status dashboards and KPI reports for ILS.
- Process & Quality Governance
- Enforce Agile/JIRA workflow, sprint planning, and backlog grooming.
- Conduct peer reviews, asset validation checks, and release signoffs.
- Recommend improvements to EBDT engineering processes and documentation standards.
Basic Qualifications
- Security Clearance – Eligible for Secret (must obtain).
- Education – Bachelor’s degree from an accredited university
- Has the capability to understand technical concepts involving Unity (or other real-time engine), and Media integration into real-time environments.
- Has the capability to understand technical concepts involving development of modeling, texturing, shading, lighting and rigging of 3D content for rendered illustrations and real-time applications.
- Has the capability to understand applicability of Design Engineer software development tools such as Autodesk Maya, Adobe Creative Cloud (Photoshop, Illustrator, After Effects, Premiere), Substance Painter & Designer, Unity, Unreal, Redshift, PiXYZ, or other similar products.
- Leadership – Proven ability to manage engineers, conduct performance cycles, and influence senior leadership.
- Collaboration – Significant experience working with software engineers on asset integration in game engines.
- Process Tools – Expertise with JIRA, Agile/Scrum workflow.
Desired Skills
- Bachelor’s degree from an accredited university in 3D Design, Interactive Media, Game Development, Graphic Design, Digital Media, or related discipline.
- Significant experience collaborating with a team of Software Engineers and/or Interactive Media developers and artists to integrate Media assets into real-time environments developed in game engines such as Unity
- Ability to devise innovative solutions for scoped technical problems. Strong written and verbal communication; able to present technical concepts to nontechnical stakeholders. Self starter with proven multitask management; detail oriented; adept at creating status & tracking reports.
Pay Information
GeoZone Definition: GeoZones are geographic groupings created by Lockheed Martin to align compensation ranges with regional labor markets and cost-of-labor differences across the United States. Locations are assigned a Geo Zone based on the primary work location of the role.
- Full-time salary range (GEOZONE 1): $131100.00 - $243500.00
- Includes metropolitan areas such as Sunnyvale CA; Pal Alto, CA; New York City metropolitan area; Newark, New Jersey; etc.
- Full-time salary range (GEOZONE 2): $118000.00 - $219100.00
- Includes metropolitan areas such as Denver, CO; King of Prussia, PA; Stratford, CT; Moorestown, NJ; etc.
- Full-time salary range (GEOZONE 3): $104900.00 - $194700.00
- Includes metropolitan areas such as Dallas–Fort Worth, TX; Orlando, FL; Grand Prairie, TX; Marietta, GA; etc.
- Full-time salary range (GEOZONE 4): $94400.00 - $175200.00
- Includes metropolitan areas such as Camden, AR; Lexington, KY; Lufkin, TX; etc.
At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow—both professionally and personally.
The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only.
Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.
Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.
- Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.
- For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.