Job Description
Job Title:  Design Engineering Asc Mgr - E4
Posting Start Date:  9/23/26

Standard Job Description

Directs and coordinates engineering projects, including planning, organization, control, integration, and completion within assigned responsibility.

Manages recruiting, training, performance, assignments, salary, and recognition/disciplinary actions.

Develops or improves products, ensures contract/specification and cost requirements are met, and coordinates with affected organizations.

Provides hands-on leadership for 3D, illustration, and video projects while maintaining contractual obligations and team processes.

Plans multimedia projects, assigns staff by phase, and coordinates technical development, schedules, and design/test issue resolution.

 

Specific Job

Lockheed Martin seeks an experienced professional to lead Emergent Visualization content creation within the EBDT CIO organization in Orlando, FL.

Activities include:

  • 3D model design and development
  • Dodification of CAD models
  • Line and rendered illustrations
  • Static and interactive animations
  • User interface design
  • Asset/texture development and real-time integration
  • Scripted software for client and web applications supporting 3D simulation and AR/VR

 

Responsibilities

  • Leadership & People Management
    • Recruit, interview, select, and onboard Design Engineers.
    • Conduct performance reviews, career development planning, and recognition/disciplinary actions.
    • Manage timesheets, work assignments, and skill matrix tracking.
  • Project Delivery
    • Define scope, schedule, and budget for 3D AR/VR content.
    • Allocate resources across concept, modeling, texture, animation, and UI.
    • Ensure deliverables meet contractual specifications and EBDT quality gates.
  • Cross-Functional Coordination
    • Partner with Emergent Visualization Software Engineering to align assets and engine pipelines.
    • Liaise with customers on estimates, change orders, and status.
    • Translate policy and procedure updates into team SOPs.
  • Technical Supervision
    • Direct creation and maintenance of 3D models, textures, shaders, rigging, and rendered assets.
    • Supervise Unity/Unreal integration, verify performance, and resolve issues.
    • Generate status dashboards and KPI reports for ILS.
  • Process & Quality Governance
    • Enforce Agile/JIRA workflow, sprint planning, and backlog grooming.
    • Conduct peer reviews, asset validation checks, and release signoffs.
    • Recommend improvements to EBDT engineering processes and documentation standards.

Basic Qualifications

  • Security Clearance – Eligible for Secret (must obtain).
  • Education – Bachelor’s degree from an accredited university
  • Has the capability to understand technical concepts involving Unity (or other real-time engine), and Media integration into real-time environments.
  • Has the capability to understand technical concepts involving development of modeling, texturing, shading, lighting and rigging of 3D content for rendered illustrations and real-time applications.
  • Has the capability to understand applicability of Design Engineer software development tools such as Autodesk Maya, Adobe Creative Cloud (Photoshop, Illustrator, After Effects, Premiere), Substance Painter & Designer, Unity, Unreal, Redshift, PiXYZ, or other similar products.
  • Leadership – Proven ability to manage engineers, conduct performance cycles, and influence senior leadership.
  • Collaboration – Significant experience working with software engineers on asset integration in game engines.
  • Process Tools – Expertise with JIRA, Agile/Scrum workflow.

Desired Skills

  • Bachelor’s degree from an accredited university in 3D Design, Interactive Media, Game Development, Graphic Design, Digital Media, or related discipline.
  • Significant experience collaborating with a team of Software Engineers and/or Interactive Media developers and artists to integrate Media assets into real-time environments developed in game engines such as Unity
  • Ability to devise innovative solutions for scoped technical problems. Strong written and verbal communication; able to present technical concepts to nontechnical stakeholders. Self starter with proven multitask management; detail oriented; adept at creating status & tracking reports.

Pay Information

GeoZone Definition: GeoZones are geographic groupings created by Lockheed Martin to align compensation ranges with regional labor markets and cost-of-labor differences across the United States. Locations are assigned a Geo Zone based on the primary work location of the role. 

  • Full-time salary range (GEOZONE 1): $131100.00 - $243500.00 
    • Includes metropolitan areas such as Sunnyvale CA; Pal Alto, CA; New York City metropolitan area; Newark, New Jersey; etc.
  • Full-time salary range (GEOZONE 2): $118000.00 - $219100.00 
    • Includes metropolitan areas such as Denver, CO; King of Prussia, PA; Stratford, CT; Moorestown, NJ; etc.
  • Full-time salary range (GEOZONE 3): $104900.00 - $194700.00
    • Includes metropolitan areas such as Dallas–Fort Worth, TX; Orlando, FL; Grand Prairie, TX; Marietta, GA; etc.
  • Full-time salary range (GEOZONE 4): $94400.00 - $175200.00
    • Includes metropolitan areas such as Camden, AR; Lexington, KY; Lufkin, TX; etc. 

At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow—both professionally and personally.

The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. 
Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.  

Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.

  • Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.
  • For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.